What Bloodsworn means in official copy
The Duskbloods Bloodsworn roster is much more than a collection of different character designs. The Network Test featured six playable Bloodsworn, and each one has a distinct weapon combination, Blood Arts, Aspects, movement options, and combat role. If you are deciding which Duskbloods character to use, the most useful starting point is not appearance but how each Bloodsworn approaches combat.
This guide covers all six Network Test Bloodsworn: Albert, Bloodhand Jan, Trang Lanh, Sniper Layla, Senator Samir Patres, and Zork. It also explains the current Bloodsworn selection, the practical differences between their roles, and which character may suit different playstyles.
The six Network Test Bloodsworn
Six Bloodsworn were playable during the Network Test. Their combat roles and signature abilities create significantly different approaches to PvE, Ritual Sites, mobility, and player encounters.
Bloodsworn Profiles
Albert
Balanced
A well-rounded Bloodsworn built around reliable melee pressure, ranged firepower, and flexible Blood Arts.
BLOOD ARTS
Fires off a blade formed of the wielder/'s blood. Scales with wielder's blood caliber.
Raises the crystal of light mounted on the casing and shines forth a beam of light.
ASPECTS
Blood-based Bloodsworn skills have additional usages.
Increases stagger potential of attacks against Bloodsworn with high Virtue.
A beginner-friendly all-rounder that can switch naturally between melee pressure and ranged attacks.
Bloodhand Jan
Close-Range Pressure
A blood-powered melee fighter focused on aggressive axe attacks, counterattacks, and area control.
BLOOD ARTS
Uses the wielder’s blood to enhance the speed of evasion. Effect will be lost after some time.
Quenches the axe’s thirst with the wielder’s blood, strikes the blade into the ground, and rends the surrounding area with blood slashes.
ASPECTS
Counterattacking after receiving damage restores HP.
Heals HP of spellbound foes and also boosts attack power.
Best suited to aggressive players who want to stay close to opponents, trade damage, and punish enemies with counterattacks and area attacks.
Trang Lanh
Stealth Skirmisher
A highly mobile Bloodsworn who combines a versatile ring blade with concealment and a powerful serpent summon.
BLOOD ARTS
Conceals the body behind the darkmoon for a limited period.
Summons a giant silver serpent, the guardian of the Ratnam, to attack the surrounding area.
ASPECTS
Drinking blood also spellbinds nearby enemies.
Hides oneself from distant foes and makes one harder for foes to target.
A stealth-oriented skirmisher that excels at repositioning, avoiding direct attention, and creating openings before committing to an attack.
Sniper Layla
Long-Range Specialist
A precision-focused Bloodsworn that combines close-range blades with a powerful sniper rifle and ranged suppression tools.
BLOOD ARTS
Assumes the form of a swarm of insects to move to a distant location. The afterimage confuses foes.
Extracts a giant Gatling gun from the wielder’s body, prepares to fire, and then unleashes a rapid-fire barrage.
ASPECTS
HP is gradually restored to 1/2 of max. A Goldblood Stake restores less than others.
Provides longer range for lock-ons and observation.
Ideal for players who prefer controlling sightlines, picking targets from range, and repositioning before enemies can close the distance.
Senator Samir Patres
Duelist
A precision melee fighter built around rapier attacks, perfect guards, ranged pressure, and a devastating dinosaur transformation.
BLOOD ARTS
Forms a swamp of blood at the feet of foes. A colossal bloodstake rises from the swamp.
Assumes the form of a carnivorous dinosaur before charging at foes and attacking with powerful jaws.
ASPECTS
Lowers the required Bloodsworn skill level.
Perfect guarding boosts melee attack power.
A timing-focused duelist that rewards precise defense and aggressive counterplay, with Saurian Form providing a powerful finisher or engagement tool.
Zork
Heavy Bruiser
A heavily armored Bloodsworn that trades finesse for durability, explosive mobility, and heavy burst attacks.
BLOOD ARTS
Deploys a cannon from the back of the diving suit, assumes a firing stance, and then fires.
Deploys a propulsion mechanism from the back of the diving suit, shifting to flight mode and charging straight ahead.
ASPECTS
Defeating Bloodsworn steals maximum HP. Any HP gained is lost if Zork is defeated by the victim.
A howl of inhuman sonic wavelength. Hold [L] + [ZR] to extend the howling.
A durable bruiser designed for players who prefer heavy attacks, explosive engagements, and sustained pressure over evasive play.
Sources and verification
Fact sources
| Status | Source | Used for | Checked |
|---|---|---|---|
| Official | Nintendo product pageNintendo of America | Nintendo Switch 2 exclusivity, 2026 release year, Bloodsworn wording, multiplayer action, and up-to-eight-player description. | |
| Official | FromSoftware debut announcementFromSoftware | First-party announcement for The Duskbloods and its Nintendo Switch 2 release plan. | |
| Community reference | Fextralife Duskbloods WikiFextraLife community wiki | Secondary reference for terminology and trailer observations. Speculative character, story, weapon, and map claims are not treated as confirmed launch facts. |